Computational Near-Eye Displays


Gordon Wetzstein

(Stanford University)

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Date: October 8, 2017


Virtual reality is a new medium that provides unprecedented user experiences. Eventually, VR/AR systems will redefine communication, entertainment, education, collaborative work, simulation, training, telesurgery, and basic vision research. In all of these applications, the primary interface between the user and the digital world is the near-eye display. While today’s VR systems struggle to provide natural and comfortable viewing experiences, next-generation computational near-eye displays have the potential to provide visual experiences that are better than the real world. In this talk, we explore the frontiers of VR/AR systems engineering and discuss next-generation near-eye display technology, including gaze-contingent focus, light field displays, monovision, holographic near-eye displays, and accommodation-invariant near-eye displays.

Further Information:

Gordon Wetzstein is an Assistant Professor of Electrical Engineering and, by courtesy, of Computer Science at Stanford University. He is the leader of the Stanford Computational Imaging Lab, an interdisciplinary research group focused on advancing imaging, microscopy, and display systems. Prior to joining Stanford in 2014, Prof. Wetzstein was a Research Scientist in the Camera Culture Group at the MIT Media Lab. He founded as a forum for sharing computational display design instructions with the DIY community, and presented a number of courses on Computational Displays  and Computational Photography at ACM SIGGRAPH.

Created: Tuesday, October 10th, 2017