Light Field Rendering and Streaming for VR and AR

Jules Urbach


Please LOG IN to view the video.

Date: May 13, 2015


Light field rendering produces realistic imagery that can be viewed from any vantage point. It is an ideal format for deploying cinematic experiences targeting consumer virtual and augmented reality devices with position tracking, as well as emerging light field display hardware. Because of their computational complexity and data requirements, light field rendering and content delivery have not been practical in the past. Jules Urbach, CEO of OTOY, will delve into the company’s content creation and delivery pipelines which are designed to make light field production and content publishing practical today.

Further Information:

Jules Urbach is a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He attended Harvard-Westlake high school in LA before being accepted to Harvard University. He decided to defer his acceptance to Harvard (indefinitely as it turned out) to make revolutionary video games. He made his first game, Hell Cab (Time Warner Interactive) at age 18, which was one of the first CD-ROM games ever created. Six years after Hell Cab, Jules founded Groove Alliance. Groove created the first 3D game ever available on (Real Pool). Currently, Jules is busy working on his two latest ventures, OTOY and LightStage which aim to revolutionize 3D content capture, creation and delivery.

More Information:

Created: Friday, May 15th, 2015